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Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
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@@ -36,6 +36,11 @@
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#include "visual_shader_particle_nodes.h"
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#include "visual_shader_sdf_nodes.h"
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String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
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static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
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return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
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}
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bool VisualShaderNode::is_simple_decl() const {
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return simple_decl;
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}
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@@ -1829,6 +1834,7 @@ void VisualShader::_update_shader() const {
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code += " vec3 __vec3_buff2;\n";
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code += " float __scalar_buff1;\n";
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code += " float __scalar_buff2;\n";
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code += " int __scalar_ibuff;\n";
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code += " vec3 __ndiff = normalize(__diff);\n\n";
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}
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if (has_start) {
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