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GDScript: Don't construct ref values in compiler

Values that are passed by reference are not suited for being constructed
at compile time because in this case they would be shared across all the
construction statements.
This commit is contained in:
George Marques
2020-11-30 09:42:22 -03:00
parent b9a2787bd1
commit a604e72dc9

View File

@@ -1709,7 +1709,27 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
call_type.native_type = function_name; // "Object".
}
if (all_is_constant) {
bool safe_to_fold = true;
switch (builtin_type) {
// Those are stored by reference so not suited for compile-time construction.
// Because in this case they would be the same reference in all constructed values.
case Variant::OBJECT:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
case Variant::PACKED_FLOAT32_ARRAY:
case Variant::PACKED_FLOAT64_ARRAY:
case Variant::PACKED_STRING_ARRAY:
case Variant::PACKED_VECTOR2_ARRAY:
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
safe_to_fold = false;
break;
default:
break;
}
if (all_is_constant && safe_to_fold) {
// Construct here.
Vector<const Variant *> args;
for (int i = 0; i < p_call->arguments.size(); i++) {