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Fix crash when creating voxel GI data
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@@ -2943,10 +2943,6 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
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}
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}
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// probe size relative to 1 unit in world space
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Vector3 ps = gi->voxel_gi_get_octree_size(probe) / gi->voxel_gi_get_bounds(probe).size;
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float cell_size = (1.0 / MAX(MAX(ps.x, ps.y), ps.z));
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if (has_dynamic_object_data || p_update_light_instances || p_dynamic_objects.size()) {
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// PROCESS MIPMAPS
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if (mipmaps.size()) {
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@@ -2954,6 +2950,9 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
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Vector3i probe_size = gi->voxel_gi_get_octree_size(probe);
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Vector3 ps = probe_size / gi->voxel_gi_get_bounds(probe).size;
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float cell_size = (1.0 / MAX(MAX(ps.x, ps.y), ps.z)); // probe size relative to 1 unit in world space
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VoxelGIPushConstant push_constant;
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push_constant.limits[0] = probe_size.x;
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@@ -3135,6 +3134,9 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
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RendererSceneRenderRD::get_singleton()->_render_material(to_world_xform * xform, cm, true, RendererSceneRenderRD::get_singleton()->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size), exposure_normalization);
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Vector3 ps = octree_size / gi->voxel_gi_get_bounds(probe).size;
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float cell_size = (1.0 / MAX(MAX(ps.x, ps.y), ps.z)); // probe size relative to 1 unit in world space
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VoxelGIDynamicPushConstant push_constant;
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memset(&push_constant, 0, sizeof(VoxelGIDynamicPushConstant));
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push_constant.limits[0] = octree_size.x;
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