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Merge pull request #28345 from Chaosus/fix_vs_vector3
Enlarge vector constant node in visual shaders
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@@ -1852,9 +1852,9 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<VisualShaderNode
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if (Object::cast_to<EditorPropertyResource>(prop)) {
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if (Object::cast_to<EditorPropertyResource>(prop)) {
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Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false);
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Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false);
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyTransform>(prop)) {
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} else if (Object::cast_to<EditorPropertyTransform>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
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prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyFloat>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
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} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyEnum>(prop)) {
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} else if (Object::cast_to<EditorPropertyEnum>(prop)) {
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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