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Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
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@@ -1951,9 +1951,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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surface->queue_redraw();
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} else {
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if (_edit.gizmo.is_valid()) {
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if (_edit.original_mouse_pos != _edit.mouse_pos) {
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_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
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}
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_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
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spatial_editor->get_single_selected_node()->update_gizmos();
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_edit.gizmo = Ref<EditorNode3DGizmo>();
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break;
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}
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