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Update the GodotHost interface to support signing and verifying Android apks

Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
This commit is contained in:
Fredia Huya-Kouadio
2024-06-16 12:14:34 -07:00
parent 794ea99240
commit a5897d579b
26 changed files with 241 additions and 76 deletions

View File

@@ -775,6 +775,16 @@ void OS_Android::benchmark_dump() {
#endif
}
#ifdef TOOLS_ENABLED
Error OS_Android::sign_apk(const String &p_input_path, const String &p_output_path, const String &p_keystore_path, const String &p_keystore_user, const String &p_keystore_password) {
return godot_java->sign_apk(p_input_path, p_output_path, p_keystore_path, p_keystore_user, p_keystore_password);
}
Error OS_Android::verify_apk(const String &p_apk_path) {
return godot_java->verify_apk(p_apk_path);
}
#endif
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
if (p_feature == "macos" || p_feature == "web_ios" || p_feature == "web_macos" || p_feature == "windows") {
return false;