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Implement MSAA
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@@ -198,11 +198,22 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
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struct RenderBufferDataHighEnd : public RenderBufferData {
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//for rendering, may be MSAAd
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RID color;
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RID depth;
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RID specular;
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RID normal_buffer;
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RID roughness_buffer;
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RS::ViewportMSAA msaa;
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RD::TextureSamples texture_samples;
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RID color_msaa;
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RID depth_msaa;
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RID specular_msaa;
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RID normal_buffer_msaa;
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RID roughness_buffer_msaa;
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RID depth_fb;
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RID depth_normal_fb;
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RID depth_normal_roughness_fb;
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