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Implement MSAA
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@@ -1421,12 +1421,12 @@ SceneTree::SceneTree() {
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root->set_as_audio_listener_2d(true);
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current_scene = nullptr;
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int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
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int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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int ssaa_mode = GLOBAL_DEF("rendering/quality/filters/screen_space_aa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"));
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int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"));
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root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
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{ //load default fallback environment
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