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doc: Sync classref with current source
Move EditorSceneImporterFBX doc to its module folder.
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@@ -4,3 +4,13 @@ def can_build(env, platform):
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"EditorSceneImporterFBX",
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]
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def get_doc_path():
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return "doc_classes"
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36
modules/fbx/doc_classes/EditorSceneImporterFBX.xml
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36
modules/fbx/doc_classes/EditorSceneImporterFBX.xml
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="3.2">
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<brief_description>
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FBX 3D asset importer.
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</brief_description>
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<description>
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This is an FBX 3D asset importer with full support for most FBX features.
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If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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[codeblock]
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- Smoothing Groups
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- Smooth Mesh
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- Triangluate (for meshes with blend shapes)
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- Bake Animation
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- Resample All
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- Deformed Models
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- Skins
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- Blend Shapes
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- Curve Filters
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- Constant Key Reducer
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- Auto Tangents Only
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- *Do not check* Constraints (as it will break the file)
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- Can check Embed Media (embeds textures into the exported FBX file)
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- Note that when importing embedded media, the texture and mesh will be a single immutable file.
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- You will have to re-export then re-import the FBX if the texture has changed.
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- Units: Centimeters
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- Up Axis: Y
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- Binary format in FBX 2017
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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