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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

doc: Sync classref with current source

Move EditorSceneImporterFBX doc to its module folder.
This commit is contained in:
Rémi Verschelde
2020-11-11 17:00:41 +01:00
parent 9b64646bc3
commit a57b6eb211
4 changed files with 23 additions and 5 deletions

View File

@@ -4,3 +4,13 @@ def can_build(env, platform):
def configure(env):
pass
def get_doc_classes():
return [
"EditorSceneImporterFBX",
]
def get_doc_path():
return "doc_classes"

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@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="3.2">
<brief_description>
FBX 3D asset importer.
</brief_description>
<description>
This is an FBX 3D asset importer with full support for most FBX features.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
[codeblock]
- Smoothing Groups
- Smooth Mesh
- Triangluate (for meshes with blend shapes)
- Bake Animation
- Resample All
- Deformed Models
- Skins
- Blend Shapes
- Curve Filters
- Constant Key Reducer
- Auto Tangents Only
- *Do not check* Constraints (as it will break the file)
- Can check Embed Media (embeds textures into the exported FBX file)
- Note that when importing embedded media, the texture and mesh will be a single immutable file.
- You will have to re-export then re-import the FBX if the texture has changed.
- Units: Centimeters
- Up Axis: Y
- Binary format in FBX 2017
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>