You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Add shadow_caster_mask to Light3D.
This commit is contained in:
@@ -508,6 +508,7 @@ public:
|
||||
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
|
||||
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
|
||||
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
|
||||
virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) = 0;
|
||||
|
||||
enum LightBakeMode {
|
||||
LIGHT_BAKE_DISABLED,
|
||||
|
||||
Reference in New Issue
Block a user