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Add shadow_caster_mask to Light3D.

This commit is contained in:
Hannah Crawford
2024-08-12 00:17:11 +01:00
parent 88f3b5f9d5
commit a54b71bbdf
15 changed files with 82 additions and 5 deletions

View File

@@ -285,6 +285,23 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled)
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_NULL(light);
light->shadow_caster_mask = p_caster_mask;
light->version++;
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
uint32_t LightStorage::light_get_shadow_caster_mask(RID p_light) const {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_NULL_V(light, 0);
return light->shadow_caster_mask;
}
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_NULL(light);

View File

@@ -72,6 +72,7 @@ private:
RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
uint32_t max_sdfgi_cascade = 2;
uint32_t cull_mask = 0xFFFFFFFF;
uint32_t shadow_caster_mask = 0xFFFFFFFF;
bool distance_fade = false;
real_t distance_fade_begin = 40.0;
real_t distance_fade_shadow = 50.0;
@@ -474,6 +475,8 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override;
virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override;
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;