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Fix out of sync PropertyUsageFlags for cs

This commit is contained in:
Silc Renew
2022-12-16 06:27:04 +09:00
parent aa8a899f52
commit a52479f770

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@@ -114,22 +114,21 @@ namespace Godot.SourceGenerators
RestartIfChanged = 2048, RestartIfChanged = 2048,
ScriptVariable = 4096, ScriptVariable = 4096,
StoreIfNull = 8192, StoreIfNull = 8192,
AnimateAsTrigger = 16384, UpdateAllIfModified = 16384,
UpdateAllIfModified = 32768, ScriptDefaultValue = 32768,
ScriptDefaultValue = 65536, ClassIsEnum = 65536,
ClassIsEnum = 131072, NilIsVariant = 131072,
NilIsVariant = 262144, Internal = 262144,
Internal = 524288, DoNotShareOnDuplicate = 524288,
DoNotShareOnDuplicate = 1048576, HighEndGfx = 1048576,
HighEndGfx = 2097152, NodePathFromSceneRoot = 2097152,
NodePathFromSceneRoot = 4194304, ResourceNotPersistent = 4194304,
ResourceNotPersistent = 8388608, KeyingIncrements = 8388608,
KeyingIncrements = 16777216, DeferredSetResource = 16777216,
DeferredSetResource = 33554432, EditorInstantiateObject = 33554432,
EditorInstantiateObject = 67108864, EditorBasicSetting = 67108864,
EditorBasicSetting = 134217728, ReadOnly = 134217728,
ReadOnly = 268435456, Array = 268435456,
Array = 536870912,
Default = 6, Default = 6,
DefaultIntl = 38, DefaultIntl = 38,
NoEditor = 2 NoEditor = 2