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Fix out of sync PropertyUsageFlags for cs
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@@ -114,22 +114,21 @@ namespace Godot.SourceGenerators
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RestartIfChanged = 2048,
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RestartIfChanged = 2048,
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ScriptVariable = 4096,
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ScriptVariable = 4096,
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StoreIfNull = 8192,
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StoreIfNull = 8192,
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AnimateAsTrigger = 16384,
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UpdateAllIfModified = 16384,
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UpdateAllIfModified = 32768,
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ScriptDefaultValue = 32768,
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ScriptDefaultValue = 65536,
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ClassIsEnum = 65536,
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ClassIsEnum = 131072,
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NilIsVariant = 131072,
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NilIsVariant = 262144,
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Internal = 262144,
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Internal = 524288,
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DoNotShareOnDuplicate = 524288,
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DoNotShareOnDuplicate = 1048576,
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HighEndGfx = 1048576,
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HighEndGfx = 2097152,
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NodePathFromSceneRoot = 2097152,
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NodePathFromSceneRoot = 4194304,
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ResourceNotPersistent = 4194304,
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ResourceNotPersistent = 8388608,
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KeyingIncrements = 8388608,
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KeyingIncrements = 16777216,
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DeferredSetResource = 16777216,
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DeferredSetResource = 33554432,
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EditorInstantiateObject = 33554432,
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EditorInstantiateObject = 67108864,
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EditorBasicSetting = 67108864,
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EditorBasicSetting = 134217728,
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ReadOnly = 134217728,
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ReadOnly = 268435456,
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Array = 268435456,
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Array = 536870912,
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Default = 6,
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Default = 6,
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DefaultIntl = 38,
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DefaultIntl = 38,
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NoEditor = 2
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NoEditor = 2
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