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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Change ClassDB::get_class_list and related stuff.

This commit is contained in:
Yufeng Ying
2025-01-08 20:01:55 +08:00
parent 99a39ce6ea
commit a50fc5acd8
23 changed files with 155 additions and 150 deletions

View File

@@ -715,11 +715,11 @@ void GDScriptSyntaxHighlighter::_update_cache() {
/* Engine types. */
const Color types_color = EDITOR_GET("text_editor/theme/highlighting/engine_type_color");
List<StringName> types;
ClassDB::get_class_list(&types);
for (const StringName &E : types) {
if (ClassDB::is_class_exposed(E)) {
class_names[E] = types_color;
LocalVector<StringName> types;
ClassDB::get_class_list(types);
for (const StringName &type : types) {
if (ClassDB::is_class_exposed(type)) {
class_names[type] = types_color;
}
}
@@ -732,10 +732,10 @@ void GDScriptSyntaxHighlighter::_update_cache() {
/* User types. */
const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
List<StringName> global_classes;
ScriptServer::get_global_class_list(&global_classes);
for (const StringName &E : global_classes) {
class_names[E] = usertype_color;
LocalVector<StringName> global_classes;
ScriptServer::get_global_class_list(global_classes);
for (const StringName &class_name : global_classes) {
class_names[class_name] = usertype_color;
}
/* Autoloads. */