You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-04 17:04:49 +00:00
Change ClassDB::get_class_list and related stuff.
This commit is contained in:
@@ -944,20 +944,20 @@ void EditorBuildProfileManager::_detect_from_project() {
|
||||
|
||||
edited->clear_disabled_classes();
|
||||
|
||||
List<StringName> all_classes;
|
||||
ClassDB::get_class_list(&all_classes);
|
||||
LocalVector<StringName> all_classes;
|
||||
ClassDB::get_class_list(all_classes);
|
||||
|
||||
for (const StringName &E : all_classes) {
|
||||
if (String(E).begins_with("Editor") || ClassDB::get_api_type(E) != ClassDB::API_CORE || all_used_classes.has(E)) {
|
||||
for (const StringName &class_name : all_classes) {
|
||||
if (String(class_name).begins_with("Editor") || ClassDB::get_api_type(class_name) != ClassDB::API_CORE || all_used_classes.has(class_name)) {
|
||||
// This class is valid or editor-only, do nothing.
|
||||
continue;
|
||||
}
|
||||
|
||||
StringName p = ClassDB::get_parent_class(E);
|
||||
StringName p = ClassDB::get_parent_class(class_name);
|
||||
if (!p || all_used_classes.has(p)) {
|
||||
// If no parent, or if the parent is enabled, then add to disabled classes.
|
||||
// This way we avoid disabling redundant classes.
|
||||
edited->set_disable_class(E, true);
|
||||
edited->set_disable_class(class_name, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user