1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Small fix for problem of nodes losing type, this is not good enough to solve a core reimport problem, but so far fixes #8116

This commit is contained in:
Juan Linietsky
2017-08-15 16:27:15 -03:00
parent aaedde4122
commit a4f9c95169
3 changed files with 15 additions and 1 deletions

View File

@@ -598,6 +598,10 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
fi->type = fc->type;
fi->modified_time = fc->modification_time;
fi->import_modified_time = fc->import_modification_time;
if (fc->type == String()) {
fi->type = ResourceLoader::get_resource_type(path);
//there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?)
}
} else {
@@ -615,6 +619,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
}
fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
print_line("import extension tried resource type for " + path + " and its " + fi->type);
fi->modified_time = 0;
fi->import_modified_time = 0;
@@ -633,6 +638,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
fi->import_modified_time = 0;
} else {
fi->type = ResourceLoader::get_resource_type(path);
print_line("regular import tried resource type for " + path + " and its " + fi->type);
fi->modified_time = mt;
fi->import_modified_time = 0;
}