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Fix several render issues found while debugging XR
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@@ -2160,14 +2160,35 @@ RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, Dat
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texture.height = p_height;
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texture.depth = p_depth;
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texture.layers = p_layers;
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texture.mipmaps = 0; // Maybe make this settable too?
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texture.mipmaps = 1;
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texture.usage_flags = p_flags;
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texture.base_mipmap = 0;
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texture.base_layer = 0;
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texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
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texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
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// Do we need to do something with texture.layout?
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// Set base layout based on usage priority.
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if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
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// First priority, readable.
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texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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} else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
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// Second priority, storage.
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texture.layout = VK_IMAGE_LAYOUT_GENERAL;
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} else if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
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// Third priority, color or depth.
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texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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} else if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
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texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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} else {
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texture.layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
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texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
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@@ -3401,6 +3422,16 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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LocalVector<int32_t> attachment_last_pass;
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attachment_last_pass.resize(p_attachments.size());
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if (p_view_count > 1) {
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const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
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// This only works with multiview!
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ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
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// Make sure we limit this to the number of views we support.
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ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
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}
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// These are only used if we use multiview but we need to define them in scope.
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const uint32_t view_mask = (1 << p_view_count) - 1;
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const uint32_t correlation_mask = (1 << p_view_count) - 1;
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@@ -3701,7 +3732,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachment_last_pass[attachment] = i;
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}
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reference.aspectMask = 0;
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reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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color_references.push_back(reference);
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}
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@@ -3723,7 +3754,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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attachment_last_pass[attachment] = i;
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}
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reference.aspectMask = 0; // TODO: We need to set this here, possibly VK_IMAGE_ASPECT_COLOR_BIT?
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reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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input_references.push_back(reference);
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}
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@@ -3752,7 +3783,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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attachment_last_pass[attachment] = i;
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}
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reference.aspectMask = 0;
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reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolve_references.push_back(reference);
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}
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@@ -3767,7 +3798,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
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depth_stencil_reference.attachment = attachment_remap[attachment];
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depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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depth_stencil_reference.aspectMask = 0;
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depth_stencil_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
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attachment_last_pass[attachment] = i;
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if (is_multisample_first) {
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@@ -3793,7 +3824,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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vrs_reference.pNext = nullptr;
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vrs_reference.attachment = attachment_remap[attachment];
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vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
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vrs_reference.aspectMask = 0;
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vrs_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
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Size2i texel_size = context->get_vrs_capabilities().max_texel_size;
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@@ -3934,16 +3965,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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Vector<uint32_t> view_masks;
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VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
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if (p_view_count > 1) {
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// This may no longer be needed with the new settings already including this.
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const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
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// For now this only works with multiview!
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ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
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// Make sure we limit this to the number of views we support.
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ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
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if ((p_view_count > 1) && !context->supports_renderpass2()) {
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// This is only required when using vkCreateRenderPass, we add it if vkCreateRenderPass2KHR is not supported
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// resulting this in being passed to our vkCreateRenderPass fallback.
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// Set view masks for each subpass.
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for (uint32_t i = 0; i < subpasses.size(); i++) {
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