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allow moving meshes without motion vectors
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@@ -134,6 +134,9 @@ void RenderGeometryInstanceBase::set_cast_double_sided_shadows(bool p_enable) {
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_mark_dirty();
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}
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void RenderGeometryInstanceBase::reset_motion_vectors() {
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}
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Transform3D RenderGeometryInstanceBase::get_transform() {
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return transform;
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}
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