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allow moving meshes without motion vectors

This commit is contained in:
Ansraer
2025-04-17 19:39:53 +02:00
parent e5ccaa79e2
commit a4a5f4ed01
13 changed files with 55 additions and 7 deletions

View File

@@ -134,6 +134,9 @@ void RenderGeometryInstanceBase::set_cast_double_sided_shadows(bool p_enable) {
_mark_dirty();
}
void RenderGeometryInstanceBase::reset_motion_vectors() {
}
Transform3D RenderGeometryInstanceBase::get_transform() {
return transform;
}