1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[Core] Codestyle improvements to math types

This commit is contained in:
A Thousand Ships
2024-02-17 23:24:59 +01:00
parent 01dc5c5b58
commit a497a5cb3e
22 changed files with 348 additions and 348 deletions

View File

@@ -37,7 +37,7 @@ real_t Vector2::angle() const {
return Math::atan2(y, x);
}
Vector2 Vector2::from_angle(const real_t p_angle) {
Vector2 Vector2::from_angle(real_t p_angle) {
return Vector2(Math::cos(p_angle), Math::sin(p_angle));
}
@@ -109,7 +109,7 @@ Vector2 Vector2::round() const {
return Vector2(Math::round(x), Math::round(y));
}
Vector2 Vector2::rotated(const real_t p_by) const {
Vector2 Vector2::rotated(real_t p_by) const {
real_t sine = Math::sin(p_by);
real_t cosi = Math::cos(p_by);
return Vector2(
@@ -117,7 +117,7 @@ Vector2 Vector2::rotated(const real_t p_by) const {
x * sine + y * cosi);
}
Vector2 Vector2::posmod(const real_t p_mod) const {
Vector2 Vector2::posmod(real_t p_mod) const {
return Vector2(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod));
}
@@ -141,7 +141,7 @@ Vector2 Vector2::snapped(const Vector2 &p_step) const {
Math::snapped(y, p_step.y));
}
Vector2 Vector2::limit_length(const real_t p_len) const {
Vector2 Vector2::limit_length(real_t p_len) const {
const real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
@@ -152,7 +152,7 @@ Vector2 Vector2::limit_length(const real_t p_len) const {
return v;
}
Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
Vector2 Vector2::move_toward(const Vector2 &p_to, real_t p_delta) const {
Vector2 v = *this;
Vector2 vd = p_to - v;
real_t len = vd.length();