You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Move StringName != to the header file to make it inlineable.
This commit is contained in:
@@ -132,10 +132,13 @@ public:
|
||||
return _data >= p_name._data;
|
||||
}
|
||||
_FORCE_INLINE_ bool operator==(const StringName &p_name) const {
|
||||
// the real magic of all this mess happens here.
|
||||
// this is why path comparisons are very fast
|
||||
// The real magic of all this mess happens here.
|
||||
// This is why path comparisons are very fast.
|
||||
return _data == p_name._data;
|
||||
}
|
||||
_FORCE_INLINE_ bool operator!=(const StringName &p_name) const {
|
||||
return _data != p_name._data;
|
||||
}
|
||||
_FORCE_INLINE_ uint32_t hash() const {
|
||||
if (_data) {
|
||||
return _data->hash;
|
||||
@@ -146,7 +149,6 @@ public:
|
||||
_FORCE_INLINE_ const void *data_unique_pointer() const {
|
||||
return (void *)_data;
|
||||
}
|
||||
bool operator!=(const StringName &p_name) const;
|
||||
|
||||
_FORCE_INLINE_ operator String() const {
|
||||
if (_data) {
|
||||
|
||||
Reference in New Issue
Block a user