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Remove unused variable in GDScriptLanguage.
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@@ -2727,8 +2727,6 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
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}
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void GDScriptLanguage::frame() {
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calls = 0;
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#ifdef DEBUG_ENABLED
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if (profiling) {
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MutexLock lock(mutex);
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@@ -2942,7 +2940,6 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
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thread_local GDScriptLanguage::CallStack GDScriptLanguage::_call_stack;
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GDScriptLanguage::GDScriptLanguage() {
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calls = 0;
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ERR_FAIL_COND(singleton);
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singleton = this;
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strings._init = StaticCString::create("_init");
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