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Improve EditorDirDialog

* Automatically selects the newly created directory
* Automatically selects "res://" when nothing is selected
* Fixes an error when overwrite/replace dialog appears
* Changes "copy checkbox + action button" to "copy button + move button"
* Double clicking a directory (un)collapses it instead of copy/move
* Uses DirectoryCreateDialog for "Create Folder"
This commit is contained in:
Haoyu Qiu
2023-12-24 13:59:32 +08:00
parent 13a0d6e9b2
commit a42ead59da
5 changed files with 94 additions and 108 deletions

View File

@@ -33,7 +33,7 @@
#include "scene/gui/dialogs.h"
class CheckBox;
class DirectoryCreateDialog;
class EditorFileSystemDirectory;
class Tree;
class TreeItem;
@@ -41,25 +41,24 @@ class TreeItem;
class EditorDirDialog : public ConfirmationDialog {
GDCLASS(EditorDirDialog, ConfirmationDialog);
ConfirmationDialog *makedialog = nullptr;
LineEdit *makedirname = nullptr;
AcceptDialog *mkdirerr = nullptr;
DirectoryCreateDialog *makedialog = nullptr;
Button *makedir = nullptr;
Button *copy = nullptr;
HashSet<String> opened_paths;
String new_dir_path;
Tree *tree = nullptr;
bool updating = false;
CheckBox *copy = nullptr;
void _copy_toggled(bool p_pressed);
void _item_collapsed(Object *p_item);
void _item_activated();
void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
void _make_dir();
void _make_dir_confirm();
void _make_dir_confirm(const String &p_path);
void _copy_pressed();
void ok_pressed() override;
bool must_reload = false;
@@ -69,8 +68,8 @@ protected:
static void _bind_methods();
public:
void config(const Vector<String> &p_paths);
void reload(const String &p_path = "");
bool is_copy_pressed() const;
EditorDirDialog();
};