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Use a special sampler for 2D shadows, so they are softer
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@@ -293,6 +293,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
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RID lights_uniform_buffer;
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RID canvas_state_buffer;
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RID shadow_sampler;
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//uniform set for all the above
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RID canvas_state_uniform_set;
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