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Fix normal and tangent blending in blend shapes

This commit is contained in:
Windy Darian
2022-05-20 07:17:22 -04:00
parent 29708f79a8
commit a3e016e07e

View File

@@ -160,7 +160,7 @@ void main() {
}
if (params.has_tangent) {
blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb;
blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
}
blend_total += w;
@@ -174,8 +174,8 @@ void main() {
}
vertex += blend_vertex;
normal += normalize(normal + blend_normal);
tangent.rgb += normalize(tangent.rgb + blend_tangent);
normal = normalize(normal + blend_normal);
tangent.rgb = normalize(tangent.rgb + blend_tangent);
}
if (params.has_skeleton) {