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Fix normal and tangent blending in blend shapes
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@@ -160,7 +160,7 @@ void main() {
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}
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if (params.has_tangent) {
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blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb;
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blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
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}
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blend_total += w;
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@@ -174,8 +174,8 @@ void main() {
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}
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vertex += blend_vertex;
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normal += normalize(normal + blend_normal);
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tangent.rgb += normalize(tangent.rgb + blend_tangent);
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normal = normalize(normal + blend_normal);
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tangent.rgb = normalize(tangent.rgb + blend_tangent);
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}
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if (params.has_skeleton) {
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