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Make AnimationNodeBlendTree use RBMap insteads HashMap
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@@ -388,7 +388,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
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Vector<StringName> connections;
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};
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HashMap<StringName, Node> nodes;
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RBMap<StringName, Node, StringName::AlphCompare> nodes;
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Vector2 graph_offset;
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