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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

renamed all Rect2.pos to Rect2.position

This commit is contained in:
alexholly
2017-06-04 00:25:13 +02:00
parent 69bec86028
commit a3c90b0293
84 changed files with 685 additions and 685 deletions

View File

@@ -114,10 +114,10 @@ void TextureRegionEditor::_region_draw() {
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
Rect2 r = E->get();
Vector2 endpoints[4] = {
mtx.basis_xform(r.pos),
mtx.basis_xform(r.pos + Vector2(r.size.x, 0)),
mtx.basis_xform(r.pos + r.size),
mtx.basis_xform(r.pos + Vector2(0, r.size.y))
mtx.basis_xform(r.position),
mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
mtx.basis_xform(r.position + r.size),
mtx.basis_xform(r.position + Vector2(0, r.size.y))
};
for (int i = 0; i < 4; i++) {
int next = (i + 1) % 4;
@@ -132,10 +132,10 @@ void TextureRegionEditor::_region_draw() {
scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size()));
Vector2 endpoints[4] = {
mtx.basis_xform(rect.pos),
mtx.basis_xform(rect.pos + Vector2(rect.size.x, 0)),
mtx.basis_xform(rect.pos + rect.size),
mtx.basis_xform(rect.pos + Vector2(0, rect.size.y))
mtx.basis_xform(rect.position),
mtx.basis_xform(rect.position + Vector2(rect.size.x, 0)),
mtx.basis_xform(rect.position + rect.size),
mtx.basis_xform(rect.position + Vector2(0, rect.size.y))
};
Color color(0.9, 0.5, 0.5);
for (int i = 0; i < 4; i++) {
@@ -162,14 +162,14 @@ void TextureRegionEditor::_region_draw() {
scroll_rect = scroll_rect.grow(200);
updating_scroll = true;
hscroll->set_min(scroll_rect.pos.x);
hscroll->set_max(scroll_rect.pos.x + scroll_rect.size.x);
hscroll->set_min(scroll_rect.position.x);
hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
hscroll->set_page(edit_draw->get_size().x);
hscroll->set_value(draw_ofs.x);
hscroll->set_step(0.001);
vscroll->set_min(scroll_rect.pos.y);
vscroll->set_max(scroll_rect.pos.y + scroll_rect.size.y);
vscroll->set_min(scroll_rect.position.y);
vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
vscroll->set_page(edit_draw->get_size().y);
vscroll->set_value(draw_ofs.y);
vscroll->set_step(0.001);
@@ -208,14 +208,14 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
Vector2 endpoints[8] = {
mtx.xform(rect.pos) + Vector2(-4, -4),
mtx.xform(rect.pos + Vector2(rect.size.x / 2, 0)) + Vector2(0, -4),
mtx.xform(rect.pos + Vector2(rect.size.x, 0)) + Vector2(4, -4),
mtx.xform(rect.pos + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(4, 0),
mtx.xform(rect.pos + rect.size) + Vector2(4, 4),
mtx.xform(rect.pos + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, 4),
mtx.xform(rect.pos + Vector2(0, rect.size.y)) + Vector2(-4, 4),
mtx.xform(rect.pos + Vector2(0, rect.size.y / 2)) + Vector2(-4, 0)
mtx.xform(rect.position) + Vector2(-4, -4),
mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -4),
mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(4, -4),
mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(4, 0),
mtx.xform(rect.position + rect.size) + Vector2(4, 4),
mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, 4),
mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-4, 4),
mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-4, 0)
};
Ref<InputEventMouseButton> mb;
@@ -239,10 +239,10 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
}
Vector2 pos[4] = {
mtx.basis_xform(rect.pos + Vector2(0, margins[0])) - draw_ofs,
mtx.basis_xform(rect.pos + rect.size - Vector2(0, margins[1])) - draw_ofs,
mtx.basis_xform(rect.pos + Vector2(margins[2], 0)) - draw_ofs,
mtx.basis_xform(rect.pos + rect.size - Vector2(margins[3], 0)) - draw_ofs
mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs,
mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs,
mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs,
mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs
};
if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
edited_margin = 0;
@@ -277,8 +277,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
r = obj_styleBox->get_region_rect();
else if (atlas_tex.is_valid())
r = atlas_tex->get_region();
rect.expand_to(r.pos);
rect.expand_to(r.pos + r.size);
rect.expand_to(r.position);
rect.expand_to(r.position + r.size);
}
undo_redo->create_action("Set Region Rect");
if (node_sprite) {
@@ -439,49 +439,49 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
switch (drag_index) {
case 0: {
Vector2 p = rect_prev.pos + rect_prev.size;
Vector2 p = rect_prev.position + rect_prev.size;
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 1: {
Vector2 p = rect_prev.pos + Vector2(0, rect_prev.size.y);
Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
rect = Rect2(p, Size2(rect_prev.size.x, 0));
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 2: {
Vector2 p = rect_prev.pos + Vector2(0, rect_prev.size.y);
Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 3: {
Vector2 p = rect_prev.pos;
Vector2 p = rect_prev.position;
rect = Rect2(p, Size2(0, rect_prev.size.y));
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 4: {
Vector2 p = rect_prev.pos;
Vector2 p = rect_prev.position;
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 5: {
Vector2 p = rect_prev.pos;
Vector2 p = rect_prev.position;
rect = Rect2(p, Size2(rect_prev.size.x, 0));
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 6: {
Vector2 p = rect_prev.pos + Vector2(rect_prev.size.x, 0);
Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 7: {
Vector2 p = rect_prev.pos + Vector2(rect_prev.size.x, 0);
Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
rect = Rect2(p, Size2(0, rect_prev.size.y));
rect.expand_to(new_pos);
apply_rect(rect);
@@ -693,7 +693,7 @@ void TextureRegionEditor::_edit_region() {
if (grown.has_point(Point2(x, y))) {
E->get().expand_to(Point2(x, y));
E->get().expand_to(Point2(x + 1, y + 1));
x = E->get().pos.x + E->get().size.x - 1;
x = E->get().position.x + E->get().size.x - 1;
bool merged = true;
while (merged) {
merged = false;
@@ -706,8 +706,8 @@ void TextureRegionEditor::_edit_region() {
if (F == E)
continue;
if (E->get().grow(1).intersects(F->get())) {
E->get().expand_to(F->get().pos);
E->get().expand_to(F->get().pos + F->get().size);
E->get().expand_to(F->get().position);
E->get().expand_to(F->get().position + F->get().size);
if (F->prev()) {
F = F->prev();
autoslice_cache.erase(F->next());