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synced 2025-11-08 12:40:44 +00:00
renamed all Rect2.pos to Rect2.position
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@@ -114,10 +114,10 @@ void TextureRegionEditor::_region_draw() {
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for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
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Rect2 r = E->get();
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Vector2 endpoints[4] = {
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mtx.basis_xform(r.pos),
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mtx.basis_xform(r.pos + Vector2(r.size.x, 0)),
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mtx.basis_xform(r.pos + r.size),
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mtx.basis_xform(r.pos + Vector2(0, r.size.y))
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mtx.basis_xform(r.position),
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mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
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mtx.basis_xform(r.position + r.size),
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mtx.basis_xform(r.position + Vector2(0, r.size.y))
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};
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for (int i = 0; i < 4; i++) {
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int next = (i + 1) % 4;
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@@ -132,10 +132,10 @@ void TextureRegionEditor::_region_draw() {
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scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size()));
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Vector2 endpoints[4] = {
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mtx.basis_xform(rect.pos),
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mtx.basis_xform(rect.pos + Vector2(rect.size.x, 0)),
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mtx.basis_xform(rect.pos + rect.size),
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mtx.basis_xform(rect.pos + Vector2(0, rect.size.y))
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mtx.basis_xform(rect.position),
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mtx.basis_xform(rect.position + Vector2(rect.size.x, 0)),
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mtx.basis_xform(rect.position + rect.size),
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mtx.basis_xform(rect.position + Vector2(0, rect.size.y))
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};
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Color color(0.9, 0.5, 0.5);
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for (int i = 0; i < 4; i++) {
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@@ -162,14 +162,14 @@ void TextureRegionEditor::_region_draw() {
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scroll_rect = scroll_rect.grow(200);
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updating_scroll = true;
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hscroll->set_min(scroll_rect.pos.x);
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hscroll->set_max(scroll_rect.pos.x + scroll_rect.size.x);
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hscroll->set_min(scroll_rect.position.x);
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hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
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hscroll->set_page(edit_draw->get_size().x);
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hscroll->set_value(draw_ofs.x);
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hscroll->set_step(0.001);
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vscroll->set_min(scroll_rect.pos.y);
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vscroll->set_max(scroll_rect.pos.y + scroll_rect.size.y);
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vscroll->set_min(scroll_rect.position.y);
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vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
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vscroll->set_page(edit_draw->get_size().y);
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vscroll->set_value(draw_ofs.y);
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vscroll->set_step(0.001);
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@@ -208,14 +208,14 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
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Vector2 endpoints[8] = {
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mtx.xform(rect.pos) + Vector2(-4, -4),
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mtx.xform(rect.pos + Vector2(rect.size.x / 2, 0)) + Vector2(0, -4),
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mtx.xform(rect.pos + Vector2(rect.size.x, 0)) + Vector2(4, -4),
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mtx.xform(rect.pos + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(4, 0),
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mtx.xform(rect.pos + rect.size) + Vector2(4, 4),
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mtx.xform(rect.pos + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, 4),
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mtx.xform(rect.pos + Vector2(0, rect.size.y)) + Vector2(-4, 4),
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mtx.xform(rect.pos + Vector2(0, rect.size.y / 2)) + Vector2(-4, 0)
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mtx.xform(rect.position) + Vector2(-4, -4),
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mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -4),
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mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(4, -4),
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mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(4, 0),
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mtx.xform(rect.position + rect.size) + Vector2(4, 4),
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mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, 4),
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mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-4, 4),
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mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-4, 0)
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};
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Ref<InputEventMouseButton> mb;
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@@ -239,10 +239,10 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
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}
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Vector2 pos[4] = {
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mtx.basis_xform(rect.pos + Vector2(0, margins[0])) - draw_ofs,
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mtx.basis_xform(rect.pos + rect.size - Vector2(0, margins[1])) - draw_ofs,
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mtx.basis_xform(rect.pos + Vector2(margins[2], 0)) - draw_ofs,
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mtx.basis_xform(rect.pos + rect.size - Vector2(margins[3], 0)) - draw_ofs
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mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs,
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mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs,
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mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs,
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mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs
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};
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if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
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edited_margin = 0;
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@@ -277,8 +277,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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r = obj_styleBox->get_region_rect();
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else if (atlas_tex.is_valid())
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r = atlas_tex->get_region();
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rect.expand_to(r.pos);
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rect.expand_to(r.pos + r.size);
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rect.expand_to(r.position);
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rect.expand_to(r.position + r.size);
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}
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undo_redo->create_action("Set Region Rect");
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if (node_sprite) {
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@@ -439,49 +439,49 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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switch (drag_index) {
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case 0: {
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Vector2 p = rect_prev.pos + rect_prev.size;
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Vector2 p = rect_prev.position + rect_prev.size;
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rect = Rect2(p, Size2());
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rect.expand_to(new_pos);
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apply_rect(rect);
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} break;
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case 1: {
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Vector2 p = rect_prev.pos + Vector2(0, rect_prev.size.y);
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Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
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rect = Rect2(p, Size2(rect_prev.size.x, 0));
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rect.expand_to(new_pos);
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apply_rect(rect);
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} break;
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case 2: {
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Vector2 p = rect_prev.pos + Vector2(0, rect_prev.size.y);
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Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
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rect = Rect2(p, Size2());
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rect.expand_to(new_pos);
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apply_rect(rect);
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} break;
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case 3: {
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Vector2 p = rect_prev.pos;
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Vector2 p = rect_prev.position;
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rect = Rect2(p, Size2(0, rect_prev.size.y));
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rect.expand_to(new_pos);
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apply_rect(rect);
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} break;
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case 4: {
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Vector2 p = rect_prev.pos;
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Vector2 p = rect_prev.position;
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rect = Rect2(p, Size2());
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rect.expand_to(new_pos);
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apply_rect(rect);
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} break;
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case 5: {
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Vector2 p = rect_prev.pos;
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Vector2 p = rect_prev.position;
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rect = Rect2(p, Size2(rect_prev.size.x, 0));
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rect.expand_to(new_pos);
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apply_rect(rect);
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} break;
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case 6: {
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Vector2 p = rect_prev.pos + Vector2(rect_prev.size.x, 0);
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Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
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rect = Rect2(p, Size2());
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rect.expand_to(new_pos);
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apply_rect(rect);
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} break;
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case 7: {
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Vector2 p = rect_prev.pos + Vector2(rect_prev.size.x, 0);
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Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
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rect = Rect2(p, Size2(0, rect_prev.size.y));
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rect.expand_to(new_pos);
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apply_rect(rect);
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@@ -693,7 +693,7 @@ void TextureRegionEditor::_edit_region() {
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if (grown.has_point(Point2(x, y))) {
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E->get().expand_to(Point2(x, y));
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E->get().expand_to(Point2(x + 1, y + 1));
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x = E->get().pos.x + E->get().size.x - 1;
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x = E->get().position.x + E->get().size.x - 1;
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bool merged = true;
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while (merged) {
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merged = false;
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@@ -706,8 +706,8 @@ void TextureRegionEditor::_edit_region() {
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if (F == E)
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continue;
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if (E->get().grow(1).intersects(F->get())) {
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E->get().expand_to(F->get().pos);
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E->get().expand_to(F->get().pos + F->get().size);
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E->get().expand_to(F->get().position);
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E->get().expand_to(F->get().position + F->get().size);
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if (F->prev()) {
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F = F->prev();
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autoslice_cache.erase(F->next());
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