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+ Added ignore flags to autotile bitmask
+ Added ignore functionality to tileset editor + Updated tileset editor autotile tooltip + Autotile ignore bits are processed and rendered correctl
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@@ -126,7 +126,7 @@ class TileSetEditor : public HSplitContainer {
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Vector2 edited_shape_coord;
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PoolVector2Array current_shape;
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Map<Vector2i, SubtileData> current_tile_data;
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Map<Vector2, uint16_t> bitmask_map_copy;
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Map<Vector2, uint32_t> bitmask_map_copy;
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Vector2 snap_step;
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Vector2 snap_offset;
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