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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Change set/get binding to use StringName

This commit is contained in:
kobewi
2022-06-14 15:28:59 +02:00
parent becfe93092
commit a3a029d4c6
3 changed files with 9 additions and 9 deletions

View File

@@ -1196,7 +1196,7 @@ Array Object::_get_signal_list() const {
return ret; return ret;
} }
Array Object::_get_signal_connection_list(const String &p_signal) const { Array Object::_get_signal_connection_list(const StringName &p_signal) const {
List<Connection> conns; List<Connection> conns;
get_all_signal_connections(&conns); get_all_signal_connections(&conns);
@@ -1422,11 +1422,11 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable,
} }
} }
void Object::_set_bind(const String &p_set, const Variant &p_value) { void Object::_set_bind(const StringName &p_set, const Variant &p_value) {
set(p_set, p_value); set(p_set, p_value);
} }
Variant Object::_get_bind(const String &p_name) const { Variant Object::_get_bind(const StringName &p_name) const {
return get(p_name); return get(p_name);
} }

View File

@@ -523,10 +523,10 @@ private:
bool _has_user_signal(const StringName &p_name) const; bool _has_user_signal(const StringName &p_name) const;
Error _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Error _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Array _get_signal_list() const; Array _get_signal_list() const;
Array _get_signal_connection_list(const String &p_signal) const; Array _get_signal_connection_list(const StringName &p_signal) const;
Array _get_incoming_connections() const; Array _get_incoming_connections() const;
void _set_bind(const String &p_set, const Variant &p_value); void _set_bind(const StringName &p_set, const Variant &p_value);
Variant _get_bind(const String &p_name) const; Variant _get_bind(const StringName &p_name) const;
void _set_indexed_bind(const NodePath &p_name, const Variant &p_value); void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
Variant _get_indexed_bind(const NodePath &p_name) const; Variant _get_indexed_bind(const NodePath &p_name) const;

View File

@@ -325,7 +325,7 @@
</method> </method>
<method name="get" qualifiers="const"> <method name="get" qualifiers="const">
<return type="Variant" /> <return type="Variant" />
<argument index="0" name="property" type="String" /> <argument index="0" name="property" type="StringName" />
<description> <description>
Returns the [Variant] value of the given [code]property[/code]. If the [code]property[/code] doesn't exist, this will return [code]null[/code]. Returns the [Variant] value of the given [code]property[/code]. If the [code]property[/code] doesn't exist, this will return [code]null[/code].
[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase). [b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
@@ -399,7 +399,7 @@
</method> </method>
<method name="get_signal_connection_list" qualifiers="const"> <method name="get_signal_connection_list" qualifiers="const">
<return type="Array" /> <return type="Array" />
<argument index="0" name="signal" type="String" /> <argument index="0" name="signal" type="StringName" />
<description> <description>
Returns an [Array] of connections for the given [code]signal[/code]. Returns an [Array] of connections for the given [code]signal[/code].
</description> </description>
@@ -490,7 +490,7 @@
</method> </method>
<method name="set"> <method name="set">
<return type="void" /> <return type="void" />
<argument index="0" name="property" type="String" /> <argument index="0" name="property" type="StringName" />
<argument index="1" name="value" type="Variant" /> <argument index="1" name="value" type="Variant" />
<description> <description>
Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen. Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen.