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Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.
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@@ -971,6 +971,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from)
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return drag_data;
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}
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bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
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return (script_types->find(p_type));
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}
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bool SceneTreeEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const {
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if (!can_rename)
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@@ -998,9 +1002,13 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_da
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if (files.size()==0)
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return false; //weird
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if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
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tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
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return true;
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}
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for(int i=0;i<files.size();i++) {
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String file = files[0];
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String file = files[i];
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String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
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if (ftype!="PackedScene")
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return false;
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@@ -1044,7 +1052,15 @@ void SceneTreeEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,C
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if (String(d["type"])=="files") {
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emit_signal("files_dropped",d["files"],np,section);
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Vector<String> files = d["files"];
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String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
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if (_is_script_type(ftype)) {
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emit_signal("script_dropped", files[0],np);
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} else {
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emit_signal("files_dropped",files,np,section);
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}
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}
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}
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@@ -1113,6 +1129,7 @@ void SceneTreeEditor::_bind_methods() {
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ADD_SIGNAL( MethodInfo("nodes_dragged") );
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ADD_SIGNAL( MethodInfo("nodes_rearranged",PropertyInfo(Variant::ARRAY,"paths"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
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ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
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ADD_SIGNAL( MethodInfo("script_dropped",PropertyInfo(Variant::STRING,"file"),PropertyInfo(Variant::NODE_PATH,"to_path")));
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ADD_SIGNAL( MethodInfo("rmb_pressed",PropertyInfo(Variant::VECTOR2,"pos")) ) ;
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ADD_SIGNAL( MethodInfo("open") );
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@@ -1209,12 +1226,16 @@ SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open
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update_timer->set_wait_time(0.5);
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add_child(update_timer);
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script_types = memnew(List<StringName>);
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ObjectTypeDB::get_inheriters_from("Script", script_types);
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}
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SceneTreeEditor::~SceneTreeEditor() {
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memdelete(script_types);
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}
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