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Properly exclude lights that are marked as sky only

This commit is contained in:
clayjohn
2022-02-16 00:16:56 -08:00
parent 7989149b91
commit a38c3a763a

View File

@@ -3286,7 +3286,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RS::LightType type = storage->light_get_type(base);
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
if (r_directional_light_count >= cluster.max_directional_lights) {
if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) {
continue;
}