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Fix thread IDs.
On Linux, thread IDs were not properly assigned with the current approach. The line: `std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);` does not work because the thread ID is not assigned until the thread starts. This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
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@@ -3306,6 +3306,8 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
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EditorExportPlatformAndroid::~EditorExportPlatformAndroid() {
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#ifndef ANDROID_ENABLED
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quit_request.set();
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check_for_changes_thread.wait_to_finish();
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if (check_for_changes_thread.is_started()) {
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check_for_changes_thread.wait_to_finish();
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}
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#endif
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}
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