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mirror of https://github.com/godotengine/godot.git synced 2025-12-01 16:38:31 +00:00
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
This commit is contained in:
Juan Linietsky
2014-12-20 15:30:06 -03:00
parent 7dbc19f32d
commit a36a774897
23 changed files with 398 additions and 235 deletions

View File

@@ -41,7 +41,6 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
bool solids=build_mode==BUILD_SOLIDS;
if (solids) {
//here comes the sun, lalalala
@@ -51,6 +50,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D );
convex->set_points(decomp[i]);
co->add_shape(convex,get_transform());
if (trigger)
co->set_shape_as_trigger(co->get_shape_count()-1,true);
}
@@ -71,6 +72,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
concave->set_segments(segments);
co->add_shape(concave,get_transform());
if (trigger)
co->set_shape_as_trigger(co->get_shape_count()-1,true);
}
@@ -166,6 +169,18 @@ Rect2 CollisionPolygon2D::get_item_rect() const {
return aabb;
}
void CollisionPolygon2D::set_trigger(bool p_trigger) {
trigger=p_trigger;
_update_parent();
}
bool CollisionPolygon2D::is_trigger() const{
return trigger;
}
void CollisionPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object);
@@ -175,14 +190,19 @@ void CollisionPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode);
ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode);
ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger);
ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger);
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
}
CollisionPolygon2D::CollisionPolygon2D() {
aabb=Rect2(-10,-10,20,20);
build_mode=BUILD_SOLIDS;
trigger=false;
}