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Add shader_cache_dir_valid check to _save_to_cache
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@@ -463,6 +463,7 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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}
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void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
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ERR_FAIL_COND(!shader_cache_dir_valid);
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String sha1 = _version_get_sha1(p_version);
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String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
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