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Improve handling of custom types
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@@ -4338,16 +4338,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
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}
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}
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const HashMap<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
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for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) {
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const Vector<EditorData::CustomType> &ct = E.value;
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for (int i = 0; i < ct.size(); ++i) {
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if (ct[i].name == p_class) {
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if (ct[i].icon.is_valid()) {
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return ct[i].icon;
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}
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}
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}
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if (const EditorData::CustomType *ctype = EditorNode::get_editor_data().get_custom_type_by_name(p_class)) {
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return ctype->icon;
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}
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if (gui_base->has_theme_icon(p_class, SNAME("EditorIcons"))) {
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