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Improve handling of custom types

This commit is contained in:
kobewi
2022-02-28 01:57:34 +01:00
parent b5c053321c
commit a3309215c2
7 changed files with 52 additions and 16 deletions

View File

@@ -4338,16 +4338,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
}
}
const HashMap<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) {
const Vector<EditorData::CustomType> &ct = E.value;
for (int i = 0; i < ct.size(); ++i) {
if (ct[i].name == p_class) {
if (ct[i].icon.is_valid()) {
return ct[i].icon;
}
}
}
if (const EditorData::CustomType *ctype = EditorNode::get_editor_data().get_custom_type_by_name(p_class)) {
return ctype->icon;
}
if (gui_base->has_theme_icon(p_class, SNAME("EditorIcons"))) {