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Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
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@@ -2019,6 +2019,7 @@ void RasterizerCanvasGLES2::initialize() {
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state.canvas_shader.init();
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows);
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state.canvas_shader.bind();
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