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Implemented profiling functions for NativeScript
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@@ -365,6 +365,10 @@ void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object
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return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
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}
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void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
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NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
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}
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#ifdef __cplusplus
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}
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#endif
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