You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Merge pull request #85142 from CookieBadger/animation-player-improvements
Improve usability of zooming in the animation editor
This commit is contained in:
@@ -1520,7 +1520,7 @@ void AnimationBezierTrackEdit::_zoom_callback(float p_zoom_factor, Vector2 p_ori
|
||||
// Alternate zoom (doesn't affect timeline).
|
||||
timeline_v_zoom = CLAMP(timeline_v_zoom * p_zoom_factor, 0.000001, 100000);
|
||||
} else {
|
||||
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / p_zoom_factor);
|
||||
timeline->_zoom_callback(p_zoom_factor, p_origin, p_event);
|
||||
}
|
||||
timeline_v_scroll = timeline_v_scroll + (p_origin.y - get_size().y / 2.0) * (timeline_v_zoom - v_zoom_orig);
|
||||
queue_redraw();
|
||||
@@ -1688,6 +1688,7 @@ void AnimationBezierTrackEdit::_bind_methods() {
|
||||
AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
|
||||
panner.instantiate();
|
||||
panner->set_callbacks(callable_mp(this, &AnimationBezierTrackEdit::_pan_callback), callable_mp(this, &AnimationBezierTrackEdit::_zoom_callback));
|
||||
panner->set_scroll_zoom_factor(AnimationTimelineEdit::SCROLL_ZOOM_FACTOR);
|
||||
|
||||
play_position = memnew(Control);
|
||||
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
|
||||
|
||||
Reference in New Issue
Block a user