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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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@@ -48,6 +48,7 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/view_panner.h"
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#include "scene/main/window.h"
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#include "scene/resources/style_box_flat.h"
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void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
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for (int i = 0; i < add_options.size(); i++) {
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@@ -50,6 +50,7 @@
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#include "scene/gui/tree.h"
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#include "scene/main/viewport.h"
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#include "scene/main/window.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/scene_string_names.h"
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bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
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@@ -62,6 +62,7 @@
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#include "scene/main/canvas_layer.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/style_box_texture.h"
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// Min and Max are power of two in order to play nicely with successive increment.
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// That way, we can naturally reach a 100% zoom from boundaries.
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@@ -39,12 +39,13 @@ class AcceptDialog;
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class CanvasItemEditorViewport;
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class ConfirmationDialog;
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class EditorData;
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class EditorZoomWidget;
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class EditorSelection;
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class EditorZoomWidget;
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class HScrollBar;
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class HSplitContainer;
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class MenuButton;
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class PanelContainer;
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class StyleBoxTexture;
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class ViewPanner;
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class VScrollBar;
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class VSplitContainer;
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@@ -32,6 +32,7 @@
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#include "editor/editor_scale.h"
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#include "scene/gui/button.h"
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#include "scene/resources/style_box_texture.h"
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bool StyleBoxPreview::grid_preview_enabled = true;
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@@ -38,7 +38,7 @@
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#include "scene/3d/sprite_3d.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/style_box_texture.h"
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class AtlasTexture;
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class OptionButton;
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@@ -59,6 +59,7 @@
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#include "scene/main/window.h"
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#include "scene/resources/curve_texture.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/visual_shader_nodes.h"
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#include "scene/resources/visual_shader_particle_nodes.h"
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#include "servers/display_server.h"
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