1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-03 16:55:53 +00:00

Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file

This commit is contained in:
Hendrik Brucker
2023-07-14 22:35:39 +02:00
parent a7583881af
commit a29a680920
26 changed files with 1334 additions and 1109 deletions

View File

@@ -48,6 +48,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
for (int i = 0; i < add_options.size(); i++) {

View File

@@ -50,6 +50,7 @@
#include "scene/gui/tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
#include "scene/scene_string_names.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {

View File

@@ -62,6 +62,7 @@
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/style_box_texture.h"
// Min and Max are power of two in order to play nicely with successive increment.
// That way, we can naturally reach a 100% zoom from boundaries.

View File

@@ -39,12 +39,13 @@ class AcceptDialog;
class CanvasItemEditorViewport;
class ConfirmationDialog;
class EditorData;
class EditorZoomWidget;
class EditorSelection;
class EditorZoomWidget;
class HScrollBar;
class HSplitContainer;
class MenuButton;
class PanelContainer;
class StyleBoxTexture;
class ViewPanner;
class VScrollBar;
class VSplitContainer;

View File

@@ -32,6 +32,7 @@
#include "editor/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/resources/style_box_texture.h"
bool StyleBoxPreview::grid_preview_enabled = true;

View File

@@ -38,7 +38,7 @@
#include "scene/3d/sprite_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_texture.h"
class AtlasTexture;
class OptionButton;

View File

@@ -59,6 +59,7 @@
#include "scene/main/window.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "servers/display_server.h"