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[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable

This commit is contained in:
A Thousand Ships
2023-09-09 17:52:40 +02:00
parent 98b50eb308
commit a29416e332
15 changed files with 31 additions and 31 deletions

View File

@@ -289,7 +289,7 @@ void initialize_physics() {
// Physics server not found, Use the default physics
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
}
ERR_FAIL_COND(!physics_server_3d);
ERR_FAIL_NULL(physics_server_3d);
physics_server_3d->init();
// 2D Physics server
@@ -299,7 +299,7 @@ void initialize_physics() {
// Physics server not found, Use the default physics
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
}
ERR_FAIL_COND(!physics_server_2d);
ERR_FAIL_NULL(physics_server_2d);
physics_server_2d->init();
}
@@ -3022,7 +3022,7 @@ bool Main::start() {
return false;
} else {
Object *ml = ClassDB::instantiate(main_loop_type);
ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type.");
ERR_FAIL_NULL_V_MSG(ml, false, "Can't instance MainLoop type.");
main_loop = Object::cast_to<MainLoop>(ml);
if (!main_loop) {
@@ -3302,7 +3302,7 @@ bool Main::start() {
scene = scenedata->instantiate();
}
ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
ERR_FAIL_NULL_V_MSG(scene, false, "Failed loading scene: " + local_game_path + ".");
sml->add_current_scene(scene);
#ifdef MACOS_ENABLED