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Fix general issues with filesystem-related UI components in the editor
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@@ -283,7 +283,7 @@ void FileSystemDock::_notification(int p_what) {
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String ei = "EditorIcons";
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button_reload->set_icon(get_icon("Reload", ei));
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button_toggle_display_mode->set_icon(get_icon("Panels2", ei));
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button_file_list_display_mode->connect("toggled", this, "_toggle_file_display");
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button_file_list_display_mode->connect("pressed", this, "_toggle_file_display");
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files->connect("item_activated", this, "_file_list_activate_file");
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button_hist_next->connect("pressed", this, "_fw_history");
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@@ -350,7 +350,7 @@ void FileSystemDock::_notification(int p_what) {
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button_toggle_display_mode->set_icon(get_icon("Panels2", ei));
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button_hist_next->set_icon(get_icon("Forward", ei));
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button_hist_prev->set_icon(get_icon("Back", ei));
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if (button_file_list_display_mode->is_pressed()) {
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if (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS) {
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button_file_list_display_mode->set_icon(get_icon("FileThumbnail", "EditorIcons"));
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} else {
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button_file_list_display_mode->set_icon(get_icon("FileList", "EditorIcons"));
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@@ -501,8 +501,8 @@ void FileSystemDock::_tree_thumbnail_done(const String &p_path, const Ref<Textur
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}
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}
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void FileSystemDock::_toggle_file_display(bool p_active) {
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_set_file_display(p_active);
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void FileSystemDock::_toggle_file_display() {
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_set_file_display(file_list_display_mode != FILE_LIST_DISPLAY_LIST);
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emit_signal("display_mode_changed");
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}
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@@ -1692,8 +1692,7 @@ void FileSystemDock::set_file_list_display_mode(FileListDisplayMode p_mode) {
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if (p_mode == file_list_display_mode)
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return;
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button_file_list_display_mode->set_pressed(p_mode == FILE_LIST_DISPLAY_LIST);
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_toggle_file_display(p_mode == FILE_LIST_DISPLAY_LIST);
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_toggle_file_display();
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}
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Variant FileSystemDock::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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@@ -2377,29 +2376,6 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
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tree_search_box->connect("text_changed", this, "_search_changed", varray(tree_search_box));
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toolbar2_hbc->add_child(tree_search_box);
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//toolbar_hbc->add_spacer();
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//Control *spacer = memnew( Control);
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/*
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button_open = memnew( Button );
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button_open->set_flat(true);
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button_open->connect("pressed",this,"_tree_toggle_collapsed");
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toolbar_hbc->add_child(button_open);
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button_open->hide();
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button_open->set_focus_mode(FOCUS_NONE);
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button_open->set_tooltip("Open the selected file.\nOpen as scene if a scene, or as resource otherwise.");
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button_instance = memnew( Button );
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button_instance->set_flat(true);
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button_instance->connect("pressed",this,"_instance_pressed");
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toolbar_hbc->add_child(button_instance);
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button_instance->hide();
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button_instance->set_focus_mode(FOCUS_NONE);
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button_instance->set_tooltip(TTR("Instance the selected scene(s) as child of the selected node."));
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*/
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file_list_popup = memnew(PopupMenu);
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file_list_popup->set_hide_on_window_lose_focus(true);
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add_child(file_list_popup);
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@@ -2441,7 +2417,6 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
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path_hb->add_child(file_list_search_box);
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button_file_list_display_mode = memnew(ToolButton);
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button_file_list_display_mode->set_toggle_mode(true);
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path_hb->add_child(button_file_list_display_mode);
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files = memnew(ItemList);
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