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Metal: Fix texture_get_data other linear formats
Introduce a specialised `texture_get_data` for `RenderDeviceDriver`, which can retrieve the texture data from the GPU driver for shared textures (`TEXTURE_USAGE_CPU_READ_BIT`). Closes #108115
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@@ -1903,71 +1903,6 @@ uint32_t RenderingDevice::_texture_vrs_method_to_usage_bits() const {
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}
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}
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Vector<uint8_t> RenderingDevice::_texture_get_data(Texture *tex, uint32_t p_layer, bool p_2d) {
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uint32_t width, height, depth;
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uint32_t tight_mip_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
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Vector<uint8_t> image_data;
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image_data.resize(tight_mip_size);
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uint32_t blockw, blockh;
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get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
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uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
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uint32_t pixel_size = get_image_format_pixel_size(tex->format);
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{
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uint8_t *w = image_data.ptrw();
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uint32_t mipmap_offset = 0;
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for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
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uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
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uint8_t *write_ptr_mipmap = w + mipmap_offset;
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tight_mip_size = image_total - mipmap_offset;
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RDD::TextureSubresource subres;
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subres.aspect = RDD::TEXTURE_ASPECT_COLOR;
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subres.layer = p_layer;
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subres.mipmap = mm_i;
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RDD::TextureCopyableLayout layout;
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driver->texture_get_copyable_layout(tex->driver_id, subres, &layout);
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uint8_t *img_mem = driver->texture_map(tex->driver_id, subres);
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ERR_FAIL_NULL_V(img_mem, Vector<uint8_t>());
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for (uint32_t z = 0; z < depth; z++) {
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uint8_t *write_ptr = write_ptr_mipmap + z * tight_mip_size / depth;
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const uint8_t *slice_read_ptr = img_mem + z * layout.depth_pitch;
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if (block_size > 1) {
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// Compressed.
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uint32_t line_width = (block_size * (width / blockw));
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for (uint32_t y = 0; y < height / blockh; y++) {
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const uint8_t *rptr = slice_read_ptr + y * layout.row_pitch;
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uint8_t *wptr = write_ptr + y * line_width;
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memcpy(wptr, rptr, line_width);
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}
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} else {
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// Uncompressed.
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for (uint32_t y = 0; y < height; y++) {
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const uint8_t *rptr = slice_read_ptr + y * layout.row_pitch;
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uint8_t *wptr = write_ptr + y * pixel_size * width;
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memcpy(wptr, rptr, (uint64_t)pixel_size * width);
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}
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}
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}
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driver->texture_unmap(tex->driver_id);
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mipmap_offset = image_total;
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}
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}
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return image_data;
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}
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Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_layer) {
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ERR_RENDER_THREAD_GUARD_V(Vector<uint8_t>());
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@@ -1984,8 +1919,7 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
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_check_transfer_worker_texture(tex);
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if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
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// Does not need anything fancy, map and read.
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return _texture_get_data(tex, p_layer);
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return driver->texture_get_data(tex->driver_id, p_layer);
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} else {
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LocalVector<RDD::TextureCopyableLayout> mip_layouts;
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uint32_t work_mip_alignment = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT);
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