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Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
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@@ -2689,7 +2689,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
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if (!p_activate) {
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previewing->disconnect("tree_exited", this, "_preview_exited_scene");
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previewing->disconnect("tree_exiting", this, "_preview_exited_scene");
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previewing = NULL;
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
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if (!preview)
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@@ -2700,7 +2700,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
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} else {
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previewing = preview;
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previewing->connect("tree_exited", this, "_preview_exited_scene");
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
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view_menu->hide();
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surface->update();
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@@ -2851,7 +2851,7 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
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Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
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if (Object::cast_to<Camera>(pv)) {
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previewing = Object::cast_to<Camera>(pv);
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previewing->connect("tree_exited", this, "_preview_exited_scene");
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
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view_menu->hide();
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surface->update();
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