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Add shorthand for using singleton string names
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@@ -762,7 +762,7 @@ void AudioServer::set_bus_count(int p_count) {
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buses[i]->bypass = false;
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buses[i]->volume_db = 0;
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if (i > 0) {
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buses[i]->send = SceneStringNames::get_singleton()->Master;
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buses[i]->send = SceneStringName(Master);
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}
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bus_map[attempt] = buses[i];
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@@ -1600,7 +1600,7 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
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for (int i = 0; i < p_bus_layout->buses.size(); i++) {
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Bus *bus = memnew(Bus);
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if (i == 0) {
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bus->name = SceneStringNames::get_singleton()->Master;
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bus->name = SceneStringName(Master);
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} else {
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bus->name = p_bus_layout->buses[i].name;
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bus->send = p_bus_layout->buses[i].send;
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@@ -1923,5 +1923,5 @@ void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {
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AudioBusLayout::AudioBusLayout() {
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buses.resize(1);
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buses.write[0].name = SceneStringNames::get_singleton()->Master;
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buses.write[0].name = SceneStringName(Master);
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}
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