You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add shorthand for using singleton string names
This commit is contained in:
@@ -163,7 +163,7 @@ void VideoStreamPlayer::_notification(int p_notification) {
|
||||
play();
|
||||
return;
|
||||
}
|
||||
emit_signal(SceneStringNames::get_singleton()->finished);
|
||||
emit_signal(SceneStringName(finished));
|
||||
}
|
||||
} break;
|
||||
|
||||
@@ -460,7 +460,7 @@ StringName VideoStreamPlayer::get_bus() const {
|
||||
return bus;
|
||||
}
|
||||
}
|
||||
return SceneStringNames::get_singleton()->Master;
|
||||
return SceneStringName(Master);
|
||||
}
|
||||
|
||||
void VideoStreamPlayer::_validate_property(PropertyInfo &p_property) const {
|
||||
|
||||
Reference in New Issue
Block a user