You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add shorthand for using singleton string names
This commit is contained in:
@@ -478,7 +478,7 @@ void GPUParticles3D::_notification(int p_what) {
|
||||
}
|
||||
if (time > active_time) {
|
||||
if (active && !signal_canceled) {
|
||||
emit_signal(SceneStringNames::get_singleton()->finished);
|
||||
emit_signal(SceneStringName(finished));
|
||||
}
|
||||
active = false;
|
||||
if (!emitting) {
|
||||
|
||||
Reference in New Issue
Block a user