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mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Fix regression in mechanism to hold objects while emitting

This commit is contained in:
Pedro J. Estébanez
2025-08-19 13:35:37 +02:00
parent 8ebf8ae23c
commit a25846507d

View File

@@ -1235,10 +1235,6 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
return ERR_UNAVAILABLE; return ERR_UNAVAILABLE;
} }
// If this is a ref-counted object, prevent it from being destroyed during signal emission,
// which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
if (s->slot_map.size() > MAX_SLOTS_ON_STACK) { if (s->slot_map.size() > MAX_SLOTS_ON_STACK) {
slot_callables = (Callable *)memalloc(sizeof(Callable) * s->slot_map.size()); slot_callables = (Callable *)memalloc(sizeof(Callable) * s->slot_map.size());
slot_flags = (uint32_t *)memalloc(sizeof(uint32_t) * s->slot_map.size()); slot_flags = (uint32_t *)memalloc(sizeof(uint32_t) * s->slot_map.size());
@@ -1271,6 +1267,13 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
OBJ_DEBUG_LOCK OBJ_DEBUG_LOCK
// If this is a ref-counted object, prevent it from being destroyed during signal
// emission, which is needed in certain edge cases; e.g., GH-73889 and GH-109471.
// Moreover, since signals can be emitted from constructors (classic example being
// notify_property_list_changed), we must be careful not to do the ref init ourselves,
// which would lead to the object being destroyed at the end of this function.
bool pending_unref = Object::cast_to<RefCounted>(this) ? ((RefCounted *)this)->reference() : false;
Error err = OK; Error err = OK;
for (uint32_t i = 0; i < slot_count; ++i) { for (uint32_t i = 0; i < slot_count; ++i) {
@@ -1320,6 +1323,15 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
memfree(slot_flags); memfree(slot_flags);
} }
if (pending_unref) {
// We have to do the same Ref<T> would do. We can't just use Ref<T>
// because it would do the init ref logic, which is something this function
// shouldn't do, as explained above.
if (((RefCounted *)this)->unreference()) {
memdelete(this);
}
}
return err; return err;
} }