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Fix ENet incorrectly binding to wildcard.

Values were not properly initialized, and wildcard would evaluate to
true in most cases.

(cherry picked from commit abe2c22966)
This commit is contained in:
Fabio Alessandrelli
2019-06-15 05:55:41 +02:00
committed by Rémi Verschelde
parent 465056b6eb
commit a24e681e1c

View File

@@ -80,6 +80,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
ENetAddress address; ENetAddress address;
memset(&address, 0, sizeof(address));
#ifdef GODOT_ENET #ifdef GODOT_ENET
if (bind_ip.is_wildcard()) { if (bind_ip.is_wildcard()) {