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Rename Vector2.tangent() to Vector2.orthogonal()
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@@ -1689,7 +1689,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
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to_light_xform[2] = from_pos;
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to_light_xform[1] = light_dir;
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to_light_xform[0] = -light_dir.tangent();
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to_light_xform[0] = -light_dir.orthogonal();
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to_light_xform.invert();
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