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Rename Vector2.tangent() to Vector2.orthogonal()
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@@ -88,7 +88,7 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_
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#endif
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Vector2 n = p_collector->normal;
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Vector2 t = n.tangent();
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Vector2 t = n.orthogonal();
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real_t dA = n.dot(p_points_A[0]);
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real_t dB = n.dot(p_points_B[0]);
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@@ -209,7 +209,7 @@ public:
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if (!test_axis(na)) {
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return false;
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}
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if (!test_axis(na.tangent())) {
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if (!test_axis(na.orthogonal())) {
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return false;
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}
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}
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@@ -219,7 +219,7 @@ public:
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if (!test_axis(nb)) {
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return false;
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}
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if (!test_axis(nb.tangent())) {
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if (!test_axis(nb.orthogonal())) {
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return false;
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}
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}
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@@ -450,7 +450,7 @@ static void _collision_segment_circle(const Shape2DSW *p_a, const Transform2D &p
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//segment normal
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if (!separator.test_axis(
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(p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().tangent())) {
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(p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().orthogonal())) {
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return;
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}
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