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Rename Vector2.tangent() to Vector2.orthogonal()

This commit is contained in:
Marcel Admiraal
2020-12-06 18:16:06 +00:00
parent d834789f47
commit a24c38d1a8
21 changed files with 42 additions and 42 deletions

View File

@@ -520,7 +520,7 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
xf.elements[1] = xf.elements[0].tangent();
xf.elements[1] = xf.elements[0].orthogonal();
xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
@@ -690,7 +690,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
tl.width = tr_bidi_offset;
if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset;
Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}